![]() Changing civ1 or civ2 without being able to test if the original game really was closer to the change than to Freeciv's old hard coded behavior is risky. It is possible to be a Freeciv developer without having access to Civilization and Civilization II. In the case of civ1 and civ2 the correct rule is the rule that is closest to the game it is based on (unless a Freeciv related problem would have it result in a really broken game play).Ī Freeciv developer unhardcoding a rule may not think of checking if a more correct civ1 or civ2 ruleset just became possible. Thinking about, researching and discussing what rule is correct for a given ruleset can be done later. If and how a rule should change is a different concern from how it should be unhardcoded. When a rule moves to the ruleset the rule that used to be hard coded is often added to all the bundled rulesets. It may be possible to exploit the new ruleset flexibility to make the civ1 ruleset and the civ2 ruleset more like the rules of the games they are based on. If the enemy isn't using cavalry to defend, full upgraded elite jaguars are pretty amazing vs something like pike/skirmisher army, and trebs/bombards are very slow.The Freeciv versions currently in development, Freeciv 2.6 and Freeciv 3.0, have moved more rules to the ruleset.Aztecs have bonus range and damage on their skirmishers ![]()
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